AI Insights · Timothy · January 2022
Top 5 City Building Games on Android in Oman: Q4 2021
Discover the performance trends of the top 5 city building games on Android in Oman during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw varying performances for the top city building games on Android in Oman. Here’s a detailed look at the trends for Craftheim - Lumberjack Island, My Town - Build a City Life, Megapolis: City Building Sim, SimCity BuildIt, and City Island 5 - Building Sim.
Craftheim - Lumberjack Island
The game experienced a fluctuating trend in weekly downloads, starting at 2.4K at the end of September and experiencing a significant drop to a low of 47 in early November. However, it saw a resurgence, reaching 1.1K in mid-December before stabilizing to 891 by the end of the quarter. The weekly active users mirrored this trend, starting at 4.4K and dipping to 1.4K in early November, before recovering to around 2.5K by the end of December.
My Town - Build a City Life
This title maintained a stable performance in weekly downloads, with minor fluctuations. Downloads peaked at 992 in late October and settled at 458 by the end of December. The weekly active users followed a similar pattern, peaking at 1.6K in late October and ending the quarter at 980. Revenue saw a few peaks, with the highest being $8 in early November.
Megapolis: City Building Sim
The game had a relatively stable download trend, fluctuating between 81 and 166 throughout the quarter. Weekly active users remained consistent, ranging from 394 to 551. Revenue showed a few spikes, notably $30 in late November and $17 in late November.
SimCity BuildIt
This classic city-building game saw a steady increase in weekly revenue, starting at $18 in late September and peaking at $268 by the end of December. Downloads remained relatively low and stable, ranging from 33 to 75. The active user base showed slight fluctuations, peaking at 1K in late September and gradually decreasing to 794 by year-end.
City Island 5 - Building Sim
Downloads for this game varied modestly, starting at 84 and closing the quarter at 40. Active users saw a slight decline from 401 in late September to 267 by the end of December. Revenue had minor peaks of $14 in early October and $9 in mid-October.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.